Coaching sailing games are used to engage the group, break an intensive training day, wait for more wind, etc.
No marks. Two teams must drop a plastic water bottle inside the coach boat to make a goal. When a player picks up the bottle, must pass it before 3 seconds, or make an autopass farther than 3 boats lengh. They must respect rules and penalties. Breaking this rules result on invalid goals or other penalty.
Sailors must move on unpredictable ways and uncommon positions to gain a goal. Bottle must be 1/3 filled or you can use a tennis ball or other, but bottle is easy to grab and throw.
Strategy game first sailed at Alameda.
Set a windward leeward course, and start a race. Each player has one missile to launch before the start, one at the upwind leg, one at the downwind leg. Missile is used announcing loud who is the target, who must take a 720 promptly with a limit of two per leg. (= if receive more than two missiles only take two 720). Everyone must try to win the race.
Make teams of two. They must sail attached with the bowline. Make a race with a windward leeward or other course.
Let them find the problems for this setup: